godotcode

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spawn code:

func spawn():
	if $AutoPixels.get_child_count() == 0:
		for k in AutoFactory.keys():
			for i in range(MachineMap.get_used_cells_by_id(AutoFactory[k].TileID).size()):
				Player.Energy -= AutoFactory[k].EnergyUse
				var pos = MachineMap.map_to_world(MachineMap.get_used_cells_by_id(AutoFactory[k].TileID)[i])
				var g = Pixel.instance()
				$AutoPixels.add_child(g)
				g.connect("_PixelCollected", self, "_PixelCollected")
				g.set_position(pos+Vector2(24,24))
				g.auto(true)
				#g.location(pos)
 
	for k in Factory.keys():
		for i in range(MachineMap.get_used_cells_by_id(Factory[k].TileID).size()):
			var pos = MachineMap.map_to_world(MachineMap.get_used_cells_by_id(Factory[k].TileID)[i])
			if pos in PixelList:
				print("i am in array")
			else:
				print("i am not in array")
				var g = Pixel.instance()
				$Pixels.add_child(g)
				g.connect("_PixelCollected", self, "_PixelCollected")
				g.set_position(pos+Vector2(24,24))
				g.auto(false)
				g.location(pos)
				PixelList.append(pos)